Club Penguin

Overview

  • A virtual World based multiplayer game
  • Released October 2005
  • Acquired by Disney in 2007
  • Over 200 million registered users by 2013
  • Tremendous success with the youth
  • Generated $40 Million in annual revenue
  • Discontinued in 2017

Club Penguin & Virtual Worlds

  • Entertainment-focused
  • Allowed for Social interactions
  • Creation of Penguin becomes the user’s avatar
  • Users could customize color & apparel
  • Adopt a “puffle”
  • Accumulation of in-game currency
  • Achieved through the game
  • Far more rapid accumulation than in the real world
  • Uses of In-game currency
  • Purchase clothes, igloos and other in-game items to further set Penguin apart from others.
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