Club Penguin
Overview
- A virtual World based multiplayer game
- Released October 2005
- Acquired by Disney in 2007
- Over 200 million registered users by 2013
- Tremendous success with the youth
- Generated $40 Million in annual revenue
- Discontinued in 2017
Club Penguin & Virtual Worlds
- Entertainment-focused
- Allowed for Social interactions
- Creation of Penguin becomes the user’s avatar
- Users could customize color & apparel
- Adopt a “puffle”
- Accumulation of in-game currency
- Achieved through the game
- Far more rapid accumulation than in the real world
- Uses of In-game currency
- Purchase clothes, igloos and other in-game items to further set Penguin apart from others.